
Permanent discounts (observed prices may be higher or lower due to other temporary factors) However, written books can no longer be sold to villagers, and no villagers currently buy any tools that have durability. Villagers distinguish between data values, so damaged tools cannot be traded in place of fully repaired tools. NBT data, however, is ignored, so the content of a written book does not matter. When an offer is disabled, a red "X" appears in the trading interface, and the villager displays the same particle effect as an offer being created.

When villagers work at their job site blocks, they activate their offers again, up to twice per day. Villagers disable an offer after a certain number of trades, the exact number is different for each item and referenced in the tables below. Once a player trades with a villager, the villager keeps its profession forever and subsequently locks in the offered trades. Removing and then replacing a job site block can alter the trades offered, and a villager with no experience resets its trades every so often. Novice villagers who have not traded can lose their profession and change back into unemployed villagers if their claimed job site block is removed. This profession is indicated by their appearance and in the trading interface. Different professions are assigned to each villager based on their job-site block. Each profession unlocks a pre-defined and finite set of offers.

For example, villagers wearing straw hats are farmers, so their trades are based on the Farmer trade pool. Additionally, a villager receives a Regeneration effect, and becomes surrounded by purple and green particles for a ten seconds.Ī villager's profession dictates the trading pool used to determine its trades.
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A villager levels up when its experience bar becomes full and gains up to two new trades, along with keeping their old ones. Trading with a wandering trader also rewards the player some experience, although the trader does not have experience levels to gain. All villager trades reward the player with 3–6 experience, or 8–11 experience if the villager is willing to breed. When a player trades with a villager, both the villager and the player gain experience. Trading until the villager's trading bar gets full unlocks the next level of trades. The badge they wear can also be identified: stone for a novice, iron for an apprentice, gold for a journeyman, emerald for expert, and diamond for master. A villager's level can be seen in the trading menu. Each villager starts at the "novice" level. Villagers have five career levels that can be increased by trading with them. It is also the only renewable way to obtain bell, diamond gear, lapis lazuli, bottle o'enchanting, glass, brick, terracotta, sand, red sand and coral blocks. Trading is the only legitimate method of acquiring the globe banner pattern, woodland explorer maps, ocean explorer maps and dripleaves in Survival mode. Villagers buy or sell goods for emeralds, and wandering traders sell items for emeralds, but do not buy items.

Pressing use on an adult villager with a profession, or a wandering trader, opens a menu, allowing a player to trade with the villager or wandering trader.
